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Alain Martel <kua### [at] videotronca> wrote:
> > flying over water will take much adjustment to the water.
> > didnt look right
that's was before the adjustment, it was way too reflective and wrong color.
wrong waves factor and wrong scale.
>
> That water looks to reflective,
totally surreal, actually had its pluses.
> don't seems to vary according to the
> incident angle and lack transparency. Did you use a variation of some
> chrome texture ?
>
> You should add an interior :
> interior{ior 1.34 fade_color<0.2, 0.35, 0.9> fade_power 1001
> fade_distance ValueDependOnScale} // 1.34 is for sea water
> // fade_color for the sea water colour.
>
> Then, use fresnel reflection AND conserve_energy in your finish.
>
> Also, using pigment{rgbt 1} greatly help. Don't forget to add an under
> plane to represent the sea floor.
I'd still be working on frame 2 of the fly over.
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