POV-Ray : Newsgroups : povray.binaries.images : Cloudscape : Re: Cloudscape Server Time
2 May 2024 20:00:56 EDT (-0400)
  Re: Cloudscape  
From: Bruno Cabasson
Date: 10 Dec 2019 08:50:00
Message: <web.5defa1675bb70f082931b8760@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> > Hi there !
> >
> > Long time so see... I can't say I'm back, but after a while in hibernation
> > concerning POV-Ray, I recently revived my clouds. This render took 1h 45 mn on a
> > Xeon quad E5-1620 V2 @ 3.7GHz, with latest version 3.8 and with "+a0.05  +am3
> > +ac0.99 +r4".
> >
> > Regards
>
> I was finding you. Your cloud is the best one here.

Thanks!

However I am far from being satisfied. I encounter issues with radiosity and
media (camera inside or outside the container, you can play with LAYERx_H
parameters, lower or higher than camera height). In the absolute, POV-Ray lacks
specialized density functions that fit into a spherical shell.

Besides, real atmosphere is a very complex thing, not easy to model, and real
clouds are also quite complex and there are many kinds of them, each one having
a specific behaviour with light.

I also cannot figure out whether and how spectral rendering could help.

B.

PS: I could get the POV-Ray code into VS Community and have my own build! For my
first steps inside, I implemented the f_shell_exp() function I was talking about
earlier (==> one more entry in functions.inc).


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