POV-Ray : Newsgroups : povray.general : SEVERE shadow problems with Blender POV renders?? Is anyone familiar with i= : Re: SEVERE shadow problems with Blender POV renders?? Is anyone familiar wi= Server Time
29 Apr 2024 03:18:57 EDT (-0400)
  Re: SEVERE shadow problems with Blender POV renders?? Is anyone familiar wi=  
From: jr
Date: 19 Nov 2019 18:35:01
Message: <web.5dd47be4f0a1c145feeb22ff0@news.povray.org>
hi,

"tmelram" <taj### [at] yahoocom> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > > Thanks, it worked!. But, it seems to have flipped the direction of the light.
> > yes.  I left out the transform.
> > ...
> You left out the transform? Do you mind posting the code for that?

yes, no "transformation matrix" (same code as shown before):

#if (0)
light_source {
    < 0,0,0 >
    color rgb<2, 2, 2>
    spotlight
    falloff 22.50
    radius 19.125000
    tightness 0
    point_at  <0, 0, -1>
    fade_distance 12.500000
    fade_power 2
    matrix <0.901870, 0.180445, -0.392519,  -0.417916, 0.594587, -0.686886,
0.109441, 0.783522, 0.611650,  0.000000, 18.516430, 14.742990>
}
#declare lampTarget1= vrotate(<-0,14.74,-18.52>,<0.6492,-0.1814,0.4105>);
#else
light_source {0 colour srgb 1 parallel}
#end


regards, jr.


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