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hi,
"tmelram" <taj### [at] yahoocom> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > hi,
> >
> > "tmelram" <taj### [at] yahoocom> wrote:
> > > Hi, I am using Blender to model and wanted to use POV ray to render my scenes.
> > > But, I'm getting serious shadow issues. There seem to be triangles near wherever
> > > there are shadows!
> > >
> > > A picture of the problem:
> > > https://i.imgur.com/z6Ftxv6.png
> > >
> > > How can I remedy this??
> >
> > I guess it would be helpful to see the (generated) scene code.
> >
> >
> > regards, jr.
>
> Sure, here you go:
> ...
not sure of the cause, but changing the light_source makes for a smooth shadow
line, ie I did:
>
> //--Lamps--
>
#if (0)
light_source {
< 0,0,0 >
color rgb<2, 2, 2>
spotlight
falloff 22.50
radius 19.125000
tightness 0
point_at <0, 0, -1>
fade_distance 12.500000
fade_power 2
matrix <0.901870, 0.180445, -0.392519, -0.417916, 0.594587, -0.686886,
0.109441, 0.783522, 0.611650, 0.000000, 18.516430, 14.742990>
}
> #declare lampTarget1= vrotate(<-0,14.74,-18.52>,<0.6492,-0.1814,0.4105>);
#else
light_source {0 colour srgb 1 parallel}
#end
> //--Material Definitions--
> ...
and no triangles. hth.
regards, jr.
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