POV-Ray : Newsgroups : povray.binaries.images : POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 by Eric Freeman : Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman Server Time
1 May 2024 17:15:07 EDT (-0400)
  Re: POV-Ray Archaeology: Yet Another Chess Set, 1998-12-15 byEricFreeman  
From: Bald Eagle
Date: 17 Nov 2019 09:05:01
Message: <web.5dd152c9829921484eec112d0@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> When using area_light you should always use adaptive.
> The PRESENCE of adaptive turn the feature on. adaptive 0 DO NOT turn it off.
>
> adaptive 0 start with 4 samples (2 by 2): One at each corners.
> adaptive 1 start with 9 samples (3 by 3): Each corners plus one in the
> middle of each side and the center.
> adaptive 2 start with 25 samples (5 by 5), adaptive 3 with 81 (9 by 9),...
>
> This allow you to use something like this :
>
> area_light 3*x 3*z 1025 1025 adaptive 0
>
> and still have reasonably quick renders with no discernible banding,
> even without jitter.

The details of how area_light actually works is a bit murky to those of us who
don't use it enough or have investigated it in a string of experimental renders
or reading the source code.

In any event, I'm sure Alain isn't suggesting using a million lights.
Due to however area_light works, that 3x3 patch might get split up into a grid
of a million squares - but it doesn't take the same amount of time to render as
a million separate point lights.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.