"Melody" <nomail@nomail> wrote:
> oh u like headaches then?
It becomes kind of obvious after a while. :D
We have a number of such individuals here, if you sift through the archives...
> bezier perimeter and a top curve = half a walnut shell.
> (just invert and y scaled for a bottom half)
>
> evenly space points along these lines
> calculate normals and write the mesh
> define faces in quads and triangles and define indices
> strip edges define union of surfaces .... blah blah
Oh yeah - you know THAT looks like a good time.
> if you really want to play with it, I'll zip and post the files
He does! He does!
Having done a - similar but somewhat less ambitious project, I wouldn't mind
looking through it as well.
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