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"LanuHum" <Lan### [at] yandexru> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > Hello! I never learned to speak English, but I have to ask. :)
> > I create an object CSG. Coordinates not in center
>
> Now: apply csg
> #declare data_Box_shape_ob = box { -1, 1
> texture {Default_texture}
> matrix <1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,
> 0.000000, 0.000000, 1.000000, 0.000000, 7.976446, 0.000000>
> }
> #declare data_Lathe_shape_ob = lathe { bezier_spline 4,
> <0,1><0.5,0.5><0,0><0,-1>
> texture {Default_texture}
> matrix <4.859933, 0.000000, 0.000000, 0.000000, 4.859933, 0.000000,
> 0.000000, 0.000000, 4.859933, 0.000000, 6.200044, 0.000000>
> }
> #declare data_Box_shape_csg =
> difference {
> object {data_Box_shape_ob}
> object {data_Lathe_shape_ob}
> }
Now:
#version 3.7;
#include "functions.inc"
#include "shapes.inc"
global_settings {
assumed_gamma 1.000000
max_trace_level 3
charset utf8
}
sky_sphere {
pigment {rgb<0.051, 0.051, 0.051>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare data_Box_shape_ob = box { -1, 1
texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000, 7.976446, 0.000000>
}
#declare data_Lathe_shape_ob = lathe { bezier_spline 4,
<0,1><0.5,0.5><0,0><0,-1>
texture {Default_texture}
matrix <4.859933, 0.000000, 0.000000, 0.000000, 4.859933, 0.000000,
0.000000, 0.000000, 4.859933, 0.000000, 6.200044, 0.000000>
}
#declare data_Box_shape_csg =
difference {
object {data_Box_shape_ob}
object {data_Lathe_shape_ob}
matrix <1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000, 7.976446, 0.000000>
}
object {data_Box_shape_csg
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 0.000000, 0.000000, 0.000000>
}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
fade_distance 29.9999828339
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-26.440706, 46.691945, -0.000003>
translate <7.481132, 5.343666, 6.507640>
}
The object moves per frame.
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