|
|
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 23.08.19 12:38, gregjohn wrote:
> > This one based on wrinkles
> >
> Impressive! How did you tweak the wrinkles function to get those wide
> coastal plains?
>
1. Define a function{pigment{PATTERN turbulence FOO}}
2. Define a function{pigment{function}} based on 1 with a color map which sets
up a nonlinear relationship.
3. Declare a pigment{function}} based on 1, inserting whatever colors you like.
4. Declare an isosurface with function {y-function2} and pigment from 3.
Oh well, I'll just give away the kernel here:
#declare feestruct=
function{
pigment{
function{rawfee(x,y,z).grey}
color_map{
[0 color rgb 0.0]
[sandline color rgb 0.0]
[treeline color rgb 0.1]
[1 color rgb 1]
}
}
}
Post a reply to this message
|
|