POV-Ray : Newsgroups : povray.binaries.images : uv mapping uv-mappable objects from scratch : Re: uv mapping uv-mappable objects from scratch Server Time
26 Apr 2024 06:34:48 EDT (-0400)
  Re: uv mapping uv-mappable objects from scratch  
From: Mr
Date: 21 Aug 2019 02:30:00
Message: <web.5d5ce485236c7e68884ec9560@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I managed to get the first step of the wholly SDL-based uv mapping worked
> out.
>
> Had to get my head back into "function space" and "pigment space" first, and
> then things proceeded with only a few hiccups.
>
> Shown is the image map on a unit square, followed by a unit sphere uv-mapped
> with a function pigment, rotated around y by 0, 90, 180, and 270 degrees.
>
> Maybe tomorrow I can make some more progress toward non-spherical parametric
> objects and see how that goes.

Hi, to make sure I understand correctly, this is pov code only, no bitmap? did
you post the scene somewhere?


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