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"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I managed to get the first step of the wholly SDL-based uv mapping worked
> out.
>
> Had to get my head back into "function space" and "pigment space" first, and
> then things proceeded with only a few hiccups.
>
> Shown is the image map on a unit square, followed by a unit sphere uv-mapped
> with a function pigment, rotated around y by 0, 90, 180, and 270 degrees.
>
> Maybe tomorrow I can make some more progress toward non-spherical parametric
> objects and see how that goes.
Hi, to make sure I understand correctly, this is pov code only, no bitmap? did
you post the scene somewhere?
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