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"jr" <cre### [at] gmailcom> wrote:
> thanks for the explanation.
Always glad to pass along the correction of my errors.. :D
> I've added a '#debug concat' and see that the
> 'TG_axis' is <0,78,0> and the x and z components are used in the calculation.
Indeed. One of the valuable skills I've been improving on is debugging. I
stilll need TOK or clipka to whack me upside the head from time to time, but I'm
getting better.
> what I do not understand is why. ie, I cannot believe that the archive was
> posted with that bug (the file's header says version 3). has POV-Ray's handling
> of the trig function(s) changed? did v3.1 allow "wrong" arguments?
I doubt it. We're digging WAY back here, so who knows what happened. It could
have been a bad copy of v3 that was posted instead of the good one...
I haven't had a chance to run the scene / inc yet - I just dug up the link.
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