POV-Ray : Newsgroups : povray.general : From POV-Ray to Python : Re: From POV-Ray to Python Server Time
26 Apr 2024 02:12:43 EDT (-0400)
  Re: From POV-Ray to Python  
From: Joost
Date: 17 Jul 2019 07:20:01
Message: <web.5d2f036b7a5716c6942716970@news.povray.org>
>
> Hi !
> Indeed you can do about the same things in Blender through Python, that is
> specifying some primitives or mesh elements and their coordinates, etc.
> We used such features to create Blender's POV-Ray importer and exporter, their
> best implementation is in current stable version (blender 2.79)
>
>
> Do not hesitate to ask questions, POV-Converter has a Facebook page, a
> Wordpress, a gmail account and my personal email is at hotmail fr
>
>
> Best regards,
> Maurice Raybaud.

Maurice, I'am going to  try that too, thank you very much (just switched to 2.8,
so I'll have to go back then ;-)

Now experimenting with OpenScad, but very curious if I can import an old
building into Blender and see how that turns out if I export to STL,

Regards,
Joost


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