POV-Ray : Newsgroups : povray.binaries.images : Tetrahedral planetoid : Re: Tetrahedral planetoid Server Time
3 May 2024 04:11:14 EDT (-0400)
  Re: Tetrahedral planetoid  
From: Bill Pragnell
Date: 23 Jun 2019 16:50:00
Message: <web.5d0fe5917edc39d71b6c6b3a0@news.povray.org>
So the previous iterations have been a little unsatisfactory; because I was
using a constant shell height, each successive step got progressively narrower,
and the buildings all got squashed together.

The image here shows two different strategies: on the left, the original with
constant step height. On the right, a revised algorithm using constant step
width. The latter of course means that each successive step now gets
progressively higher.

I think I prefer the revised look! Naturally I'll need to do something inventive
with the buildings to stop them from just looking stretched out. Some kind of
turret-based thing would be good, then I could hide the sharp ends of the apex
levels at the same time...

Fun fun fun

Bill


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