So the previous iterations have been a little unsatisfactory; because I was
using a constant shell height, each successive step got progressively narrower,
and the buildings all got squashed together.
The image here shows two different strategies: on the left, the original with
constant step height. On the right, a revised algorithm using constant step
width. The latter of course means that each successive step now gets
progressively higher.
I think I prefer the revised look! Naturally I'll need to do something inventive
with the buildings to stop them from just looking stretched out. Some kind of
turret-based thing would be good, then I could hide the sharp ends of the apex
levels at the same time...
Fun fun fun
Bill
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