|
|
hi,
as a part of a process I calculate two random-ish 3d points which are the base
and cap centres of a cylinder. I now want to transform the cylinder such that
the base is at origin and the Y axis is the centre axis. after adding some
points relative to the centre axis, I need to transform the cylinder back to its
original position.
as the cylinder is "oriented", I cannot fathom how/where to get "my angles" wrt
the POV-Ray "world" axes. can someone please take me through a worked example,
or point out a good www resource? tia.
regards, jr.
Post a reply to this message
|
|