POV-Ray : Newsgroups : povray.binaries.images : mountain and and : Re: mountain and and Server Time
28 Jun 2024 06:16:21 EDT (-0400)
  Re: mountain and and  
From: And
Date: 6 Feb 2019 00:45:00
Message: <web.5c5a73866bbc519170c84ee0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2019 5:57, And wrote:
> > Alain <kua### [at] videotronca> wrote:
> >> Le 19-02-02 à 09:23, And a écrit :
> >>> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>>> On 1-2-2019 4:15, And wrote:
> >>>>> Remove media:
> >>>>>
> >>>>
> >>>> Looking good. However, even better would be to (1) randomise the tracing
> >>>> a bit creating clearings and clumps, and (2) randomise the sizes
> >>>> allowing for larger and smaller trees.
> >>>>
> >>>> --
> >>>> Thomas
> >>>
> >>> Wrote a file to place object and avoid overlap.
> >>>
> >>
> >> If you want to make a forest, then, avoiding overlap is not than
> >> important. You only want to prevent to much of an overlap.
> >
> > Basically I store the position on a file. And apply a bit large tree model.
> >
>
> At this stage, I think the following might be of interest to you:
>
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.4ac2c552a7005b411322341f0@news.povray.org%3E/landscap
etutorial.pov.txt
>
> I have used code snippets tailored to my needs ever since Kirk Andrews
> posted this.
>
> --
> Thomas



I don't have the "DistantTree3.inc" file.


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