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ingo <ing### [at] tagpovrayorg> wrote:
> in news:5c54fe9a$1@news.povray.org clipka wrote:
>
> > think about it
>
> The back pixel in the middle makes sense,
To achieve this you can make the camera look another way when u equals zero,
e.g. like this:
direction {
function {
select(
u,
D1L_X_Fn(u*image_width/AspectU + 0.25, v),
0,
D1R_X_Fn(u*image_width/AspectU - 0.25, v)
)
}
function {
select(
u,
D1L_Y_Fn(u + 0.25, v),
1,
D1R_Y_Fn(u - 0.25, v)
)
}
function {
select(
u,
D1L_Z_Fn(u + 0.25, v),
0,
D1R_Z_Fn(u - 0.25, v)
)
}
}
- and then place something small with a black pigment, no_shadow and
no_reflection close to the camera in that direction (e.g. right above the
camera).
--
Tor Olav
http://subcube.com
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