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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> No problem. It was an interesting problem to solve.
>
> You don't have to deal much with matrices to do this. (I just showed the
> relationship in case anyone is interested.)
This is only tangentially related:
Would something related to this be the preferred way to set up a scene so that
an object would occupy a specific position on the screen - back calculating to
determine where the camera should be?
So, let's say there are 2 views (I think that might be necessary to get Z), each
showing the same cube (and maybe a reference point like the origin) from a
different vantage point.
I'm presuming that a matrix would be the best way to reverse-project back to
where the camera should be?
It's just something that struck me with the functions, and matrices, and
user-define camera...
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