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"Norbert Kern" <nor### [at] t-onlinede> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > Here's the result of my SSAO test: something kind of dusty. It hints at the
> > potential of using SSAO for POV scenes. If you were using inside tests this
> > would be _really_ slow to render, but since SSAO was performed on a depth pass,
> > it was pretty quick. But my SSAO algorithm might need some work...
>
>
> Hi Samuel,
>
> did you use a similar code as Rune's Illusion code?
Oops, I forgot to mention that I /did/ use Rune's illusion.inc to project the
image back into the scene. So, yes.
> Here is a (dark) example of seperating ambient occlusion step and final render.
>
> Norbert
Actual AO, screen-space AO, or what? Because it appears to highlight edges like
a proximity pattern, unlike ambient occlusion proper which only darks
cavities...
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