"Samuel B." <stb### [at] hotmailcom> wrote:
> Sorry to all you newsreader users; I'm replying to the OP.😊
>
> Here's the result of my SSAO test: something kind of dusty. It hints at the
> potential of using SSAO for POV scenes. If you were using inside tests this
> would be _really_ slow to render, but since SSAO was performed on a depth pass,
> it was pretty quick. But my SSAO algorithm might need some work...
Hi Samuel,
did you use a similar code as Rune's Illusion code?
Here is a (dark) example of seperating ambient occlusion step and final render.
Norbert
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