POV-Ray : Newsgroups : povray.binaries.images : Some older renderings from an old POVhead : Re: Some older renderings from an old POVhead Server Time
29 Apr 2024 04:22:34 EDT (-0400)
  Re: Some older renderings from an old POVhead  
From: Norbert Kern
Date: 30 Dec 2018 06:50:01
Message: <web.5c28afdb555f97221fbfafc10@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> Sorry to all you newsreader users; I'm replying to the OP.😊
>
> Here's the result of my SSAO test: something kind of dusty. It hints at the
> potential of using SSAO for POV scenes. If you were using inside tests this
> would be _really_ slow to render, but since SSAO was performed on a depth pass,
> it was pretty quick. But my SSAO algorithm might need some work...


Hi Samuel,

did you use a similar code as Rune's Illusion code?

Here is a (dark) example of seperating ambient occlusion step and final render.


Norbert


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