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Stephen <mca### [at] aolcom> wrote:
> Bishop3D uses bicubic patches. That is what I used to throw my image
> together.
I always forget about Bishop - but I hardly ever use a modeler.
> It can also import a subset of Pov ver 3.6 sdl.
That's pretty cool! :) I don't think there are any other software packages
that can _import from_ POV-Ray :O
> Moray uses bicubic patches and its method is better. It can create
> stitched together bicubic patches.
Hmm. Been a few years since I fired up Moray - does it spit out SDL?
> <aside> I should have mentioned that when Bald Eagle was doing it
> programmatically. Sorry Bill, it could have served as a reference. </aside>
No worries. It was mostly an exercise in learning how to wrestle bicubic
patches into shape, contiguously, and with normals. Also how to place objects
ON the surface.
But I will file that info away in the rusty sieve inside my head... :D
> Early this morning I found that Nvidia had rendering software called
> Gelato that can use bicubic patches and Nvidia GPUs. It is no longer
> supported but it is free to download. It cost 1500 USD at the time.
> The download came with 3DMax, Mayo and Renderman plugins.
> I will try the free version of Renderman and see if I can get it working.
I'd use a modeler more often if I could bounce back and forth between it and the
editor --- or the best thing would be to somehow have some sort of real-time
faux-traced preview as the SDL got written... wireframe or something
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