|
|
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > I was trying to work out how to create a paneled cylindrical tank, ...
>
> > When done improperly, POV-Ray crashes.
> > A slight change, and it works fine.
> > ...
> > cylinder {Origin, y+<0, TankH, 0> 1
> > scale <TankR, 1, TankR>
> > texture {TankTex}
> > //scale <TankR, 1, TankR> // after is fine
> > }
>
> sort of works for me. your version renders the cap but no walls (maybe because
> I use a wrong image?), green's version renders cap and solid (blue) wall.
> strange. v3.8.0-alpha.9945627.unofficial.
>
>
> regards, jr.
i used povray-3.8.0-x.tokenizer.9945666-av627-Win64. with the non-crashing
versions i show a very dark wall (gray), not my image. i messed around with it
a little while and concluded i know nothing about 'warp'. i also do not know
why putting scale before texture would work, or not work. but recasting the
image_map as map_type 2 (no warp) works (shows the image), but crashes when the
scale is before texture.
Post a reply to this message
|
|