POV-Ray : Newsgroups : povray.binaries.images : abyss.pov media study. : Re: abyss.pov media study. Server Time
2 May 2024 08:40:55 EDT (-0400)
  Re: abyss.pov media study.  
From: omniverse
Date: 13 Nov 2018 05:50:00
Message: <web.5beaac37cf530bce9c5d6c810@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 18-2-2018 17:01, William F Pokorny wrote:
> > Most of my media experience is with emitting media. In an attempt to
> > better understand scattering media I spent some time looking at our
> > abyss.pov sample scene.
>
> After watching again the movie "Das Boot", I remembered your study and
> downloaded/rendered your's/Gille's scene. I am getting the shivers all
> over again...
>
> Very well done by the way!

No doubt. I might have missed seeing this before.

The abyss.pov is a great scene to play with. I was trying changes to it July
2017 according to my render dates. I remember looking for underwater whale
pictures to see examples from reality. They were mostly bluish in color, from
lighter to darker... and very clear to my surprise! But I liked the green murky
water idea too, at first. My last render of it was with the blue color instead.
All done using P-R 3.7, which was another reason, to update the scene file.

I was also changing the mines to be of equal scale after realizing Gilles had
used artistic liberty to size and position those for the look he wanted, so I
never got around to remaking the nearby mines to be prominent in the picture.
And I wanted to get a water surface and seabed included, not completely
successful there.

Found a sunken ship photo at http://njscuba.net/z-gear/photo_s03190026.jpg
Maybe a good comparison to the blue abyss renders, except for haze/blur. Unlike
the whale photos you can find on the 'net that are incredibly clear.
I can't decide which way I prefer, although after seeing the photographs being
so blue that does have its merits. Maybe more menacing that way, with the idea
of the sub *clearing* those mines thus far.

Anyway... always loved Gilles artwork. Can't beat that.


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