POV-Ray : Newsgroups : povray.general : Colour from single trace : Re: Colour from single trace Server Time
29 Apr 2024 06:34:35 EDT (-0400)
  Re: Colour from single trace  
From: Bald Eagle
Date: 11 Nov 2018 08:25:00
Message: <web.5be82d46306629fe765e06870@news.povray.org>
I think that directly, one can get the underlying pigment rgb values, and
perhaps there's a way to reverse-uv-map the object to get a traceable point on
the image to evaluate.

With regard to the final displayed color, it might be possible to explore this
in light of the screen-object-placement work that's been done.
Pinpointing the pixel on the screen that corresponds to the trace intersection
point would give you the screen x-y position, and once the scene is rendered,
THAT pixel rgb is known with absolute certainty.

It's not a quick process by any means, nor would it likely easily lend itself to
convenient automation.
Perhaps if the selected coordinates of the 2D bounding box for the "re-render
only this area of the screen" feature could be captured, then that might make it
easier to "scan" that square and get a range of values, or render a new scene
composed of just those pixels - "enlarged" to a full-screen size, and with rgb
values in text superimposed....

Or you could just open the render in a 3rd party software package, zoom in, and
use the eye-dropper tool.   :)


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