"Bald Eagle" <cre### [at] netscapenet> wrote:
> Update:
> It's _supposed to be_ a noiseless torus with a coil wrapping around it 5 times -
> but these things almost never work out right the first time around.
OHHHHhhhhhh, so much debugging.
Still a little glitch to work out, but it's super close.
> And I still need to write functions for partial derivatives to get tangent
> vectors, and then cross those vectors to get the normals.
I think this should be trivial in comparison. :D
So - here's a coil wrapping around a torus 5 times. Super easy as a sphere
weep and parametric or isosurface or polynomial... but if the torus is
deformed...
With the bicubic_patch system, everything follows the surface of the torus.
Apologies for my complete lack of artistic talent on short notice.
It's a proof-of-concept WIP.
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