I decided to see how tortuously I could twist it, and changed the parametric to
a trianguloid trefoil.
Even after increasing the number of patches to subdivide the surface better,
there's still a bit of "shredding" evident.
72 x 36 = 2596 patches.
Apparently my radiosity block has been judged - and found lacking.
radiosity {
adc_bailout 0.005
always_sample off
count 150
error_bound 0.25
gray_threshold 0.2
low_error_factor 0.25
minimum_reuse 0.01
maximum_reuse 0.2
nearest_count 8
pretrace_start 0.08
pretrace_end 0.04
recursion_limit 5
//brightness 1
} // end radiosity block
There shall surely be more to come - any suggestions on improvements, further
experiments, and crafting a better scene by those skilled in the art are most
welcome as always.
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