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Alain <kua### [at] videotronca> wrote:
> Would be beter if the texture was UV mapped.
It would be, but usually people make sure the foundation and frame on a house
frame are right before priming and painting the trim.
Besides - since it's a network of stitched bicubic patches, I have to specify
the u/v vectors, and I don't know how to do that with procedurally generated
coordinates. Yet.
Maybe someone can suggest a way to do this, or point me to a good reference that
I can read and get right on to implementing.
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