POV-Ray : Newsgroups : povray.binaries.images : Bezier-patch torus : Re: Bezier-patch torus Server Time
25 Apr 2024 15:22:11 EDT (-0400)
  Re: Bezier-patch torus  
From: Bald Eagle
Date: 31 Aug 2018 10:15:01
Message: <web.5b894c3edc5d6572c437ac910@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> Would be beter if the texture was UV mapped.

It would be, but usually people make sure the foundation and frame on a house
frame are right before priming and painting the trim.

Besides - since it's a network of stitched bicubic patches, I have to specify
the u/v vectors, and I don't know how to do that with procedurally generated
coordinates.   Yet.

Maybe someone can suggest a way to do this, or point me to a good reference that
I can read and get right on to implementing.


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