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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> If you calculate the two partial derivatives (d/dU and d/dV) for each of the
> bivariate functions for a Bezier patch you can use these to reorient objects to
> align with the U-, V- and normal directions of the surface.
One more thing to ponder the full import of.
Just keep raising the bar. :P
> This article contains some useful information about that:
>
>
https://www.scratchapixel.com/lessons/advanced-rendering/bezier-curve-rendering-utah-teapot/bezier-patch-normal
I do believe I've seen that one, but haven't had the time to fullly dissect and
digest it.
> The attached image shows cubes that are reoriented to align with the directions
> I mentioned above. It also shows a lot of splines that creates a grid on the
> surface of the patch.
Well, assuming the patch is bounded by a unit sphere, then those are ---
subcubes.
:D
I have a vague notion that some of this might be accomplished via matrix
transforms. But that's only a tenuous supposition at this point.
....
Care to make a MEDIA Bezier patch? :)
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