POV-Ray : Newsgroups : povray.binaries.images : Unexpected double_illuminate tradeoffs : Re: Unexpected double_illuminate tradeoffs Server Time
6 May 2024 05:56:02 EDT (-0400)
  Re: Unexpected double_illuminate tradeoffs  
From: Kenneth
Date: 8 Aug 2018 13:20:00
Message: <web.5b6b255541922aca47873e10@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> From the tests, it's clear that the
> object's edge normals are not picking up any of the SKY color (YELLOW)...

Ignore that silly comment; my bad.

The only way that the 'edge' triangles/normals could possibly pick up the SKY
color is if those triangles *reflected* the sky. But there's no 'reflection' in
the height_field's texture statement. I got a bit confused in my thinking...


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