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Sorry I should have posted this POVray code, what I want the dirty water for is
to improve on this image. This is a simulation of a X-ray image of a series of
objects. Here is my code for viewing what you would see on the screen of the
X-ray machine. If you change the camera location to 10, 14, 0 then you can see
the objects viewed with the light without the screen.
#include "colors.inc"
#include "textures.inc"
#declare Floor_Texture = texture {
pigment {color rgb <1,1,1> }
finish { diffuse 0.6,0.3 } }
camera { #declare Object_Texture = texture {Green_Glass}
location <0, -14, 0>
look_at <0, 0, 0>
angle 48
}
light_source { < 0.0, 9.0, 0.0 >
color red 1.20 green 1.20 blue 1.20 }
plane {
y, -1
texture { Floor_Texture }
}
torus {
1.5, 0.5
texture { Object_Texture }
rotate <0, 150, 0>
translate <-2, 1, 0>
}
cone {
<0,1,0>, 0, <0,0,0>, 1
texture { Object_Texture }
scale <1, 3, 1>
translate <1, 1, 2>
}
sphere {
<0,1,0>,1
texture { Object_Texture }
translate <1.5, 0, -2>
}
sphere {
<0,1,0>,0.2
texture { Object_Texture }
translate <0.25, 0, -3>
}
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