POV-Ray : Newsgroups : povray.binaries.images : A method creat uniform thick shell : Re: A method creat uniform thick shell Server Time
18 May 2024 22:30:35 EDT (-0400)
  Re: A method creat uniform thick shell  
From: And
Date: 24 Jul 2018 08:25:00
Message: <web.5b571a06dce0719ae897ce530@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 7/23/2018 7:55 AM, And wrote:
> > I saw your links and not very understand what is that object function. Can you
> > describe?
> >
>
> Normally, a person might create internal lines of latitude and longitude
> on a sphere by drawing one outer shape and then simply scaling it
> smaller as you go deeper inside the sphere. The macros I linked to
> ensure that the *lines* are always the same thickness, throughout the
> entire object.
>
> An offset surface such as what is generated by your macro is ideal for
> this purpose, when it's not possible to use regular CSG objects to
> accomplish the same. (Isosurfaces are kind of slow.)
>
>
> Mike

Well, I permit you to release it on CC-LGPL. But my macro is still far from what
you want I think


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