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For my RMS Titanic project I use the brick pattern for the deck planking.
However there are gaps in the mortar lines.
Here is a test scene that shows the problem:
#version 3.7;
global_settings
{
assumed_gamma 1
}
#declare DeckTexture = texture
{
pigment
{
brick
srgb <0, 0, 0>, srgb <1, 1, 1>
brick_size <20, 1, 10>
mortar 0.05
}
rotate <90, 0, 0>
}
light_source
{
<-150, 250, 0>
color rgb <1, 1, 1>
}
camera
{
location <-260, 38, 20>
right x * image_width / image_height
look_at <-240, 26, 10>
}
box
{
<-250, 0, -50>, <0, 0, 50>
texture
{
DeckTexture
}
}
My povray version is
Persistence of Vision(tm) Ray Tracer Version 3.8.0-alpha.9606898.unofficial (g++
7.3.0 @ x86_64-pc-linux-gnu)
I have tried with maximum anit-aliasing (+a0.1 +r9), but I'm still having the
gaps. Is there any way I can fix this?
Thanks
Ton.
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