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Thank you Jim for the answer. However, the parenthesis seem correct to me.
Here is the same example in a simpler form to avoid checking parenthesis.
The problem seems specific to cubic since when I replace the first box by the
second the code works perfectly.
#declare pb = pigment {Blue}
#declare pw = pigment {White}
#declare cubicOak = texture {cubic texture{pb} ,texture{pb} ,texture{pb }
,texture{pb } ,texture{pb} ,texture{pb} }
#declare myGlass = texture { Glass3 }
box {
<0.0,0.0,0.0>,<1.0,1.0,1.0> texture {cubicOak pw }}
//box {
//<0.0,0.0,0.0>,<1.0,1.0,1.0> texture {myGlass pw }}
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