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Sven Littkowski <I### [at] SvenLittkowskiname> wrote:
> Look at the two attached imagea. I have white lumber, but when using
> radiosity (1st image), the white lumber glows and simply emits too much
> reflected indirect light. The 2nd image shows the same scene without
> radiosity.
>
> is there a way to reduce the amount of reflected indirect light?
Hi Sven,
First - you need a background - a sky_sphere or a simple color.
Second - you use a phong_size of 0.5. I recommend a number larger than 100.
Third - you should reduce your standard diffuse to less than 2 - and rise
light_source accordingly. Personally I use this combination for a first shot -
#declare lights = <-80000,50000,-50000>;
light_source {
lights,
color srgb <2.42,2.23,1.87>
}
sky_sphere {
pigment {
function {max (min (y, 1), 0)}
color_map {
[0 srgb <212,221,239>/255]
[0.1029 srgb <219,229,244>/255]
[0.1512 srgb <233,241,250>/255]
[0.1949 srgb <223,239,252>/255]
[0.2444 srgb <201,227,252>/255]
[0.2921 srgb <180,213,250>/255]
[0.3732 srgb <144,180,239>/255]
[0.4255 srgb <137,172,235>/255]
[0.7067 srgb <97,126,198>/255]
[0.774 srgb <92,119,190>/255]
[0.8275 srgb <88,114,185>/255]
[0.885 srgb <85,111,180>/255]
[0.9425 srgb <82,107,175>/255]
[1 srgb <79,103,170>/255]
}
}
}
Norbert
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