POV-Ray : Newsgroups : povray.binaries.images : random-colored BRICKS : Re: random-colored BRICKS Server Time
3 May 2024 23:45:29 EDT (-0400)
  Re: random-colored BRICKS  
From: Kenneth
Date: 30 Apr 2018 02:35:01
Message: <web.5ae6b84895b142bda47873e10@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:

>
> Also, I think if you look at how the grain pattern/turbulence _continues_ from
> one plank to another in places, that's what Sven wants to avoid.

Yes, I see what you mean. It's a result of the various wood color_maps and their
separate turbulences all being included inside the (necessary) cells pattern--
which is *blending* the color_maps and turbulences together from 'brick to
brick'. In other words, there are no 'pure' woods. The only way I can think of
to get each wood brick to look completely 'pure' is to use *lots* of different
wood color_maps, and to 'segregate' them within the cells pattern in the usual
way...

cells
pigment_map{
         [0.0 gradient y color_map{--wood 1--} turbulence{...}]
         [0.1 gradient y color_map{--wood 1--} turbulence{...}]
         [0.1 gradient y color_map{--wood 2--} turbulence{...}]
         [0.2 gradient y color_map{--wood 2--} turbulence{...}]
         [0.2 gradient y color_map{--wood 3--} turbulence{...}]
         [0.3 gradient y color_map{--wood 3--} turbulence{...}]
         ... etc etc


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