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"Bald Eagle" <cre### [at] netscapenet> wrote:
>
> Also, I think if you look at how the grain pattern/turbulence _continues_ from
> one plank to another in places, that's what Sven wants to avoid.
Yes, I see what you mean. It's a result of the various wood color_maps and their
separate turbulences all being included inside the (necessary) cells pattern--
which is *blending* the color_maps and turbulences together from 'brick to
brick'. In other words, there are no 'pure' woods. The only way I can think of
to get each wood brick to look completely 'pure' is to use *lots* of different
wood color_maps, and to 'segregate' them within the cells pattern in the usual
way...
cells
pigment_map{
[0.0 gradient y color_map{--wood 1--} turbulence{...}]
[0.1 gradient y color_map{--wood 1--} turbulence{...}]
[0.1 gradient y color_map{--wood 2--} turbulence{...}]
[0.2 gradient y color_map{--wood 2--} turbulence{...}]
[0.2 gradient y color_map{--wood 3--} turbulence{...}]
[0.3 gradient y color_map{--wood 3--} turbulence{...}]
... etc etc
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