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"Kenneth" <kdw### [at] gmailcom> wrote:
> No normals here, though. (Making matching normals for this kind of thing turned
> out to be more difficult than I thought. Not impossible, of course... just more
> work.)
I think it's less difficult than I first expected.
Also, I think if you look at how the grain pattern/turbulence _continues_ from
one plank to another in places, that's what Sven wants to avoid. So, a
randomized translation along x, y, and/or z along with a slight (<5 deg)
rotation and a small scaling ought to break it up a bit.
Very very nice though - super quick way to get planks laid down in a scene!
:)
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