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So, IRL is busy and chaotic, but here's what I have so far in case anyone can
point out some obvious mistakes.
Obviously I will try out other variations and source code functions...
#version 3.7;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
sky_sphere {pigment {rgb <1, 1, 1>*0.2}}
camera {
location <0, 0, -150> // position & direction of view
look_at <0, 0, 0>
right x*image_width/image_height // horizontal size of view
up y // vertical size of view
}
light_source {<25, 25, -150> color White}
//From fnintern.cpp
/*
DBL f_hex_x(FPUContext *ctx, DBL *ptr, unsigned int fn); // 27
DBL f_hex_y(FPUContext *ctx, DBL *ptr, unsigned int fn); // 28
const Trap POVFPU_TrapTable[] =
{
{ f_hex_x, 1 + 3 }, // 27
{ f_hex_y, 1 + 3 }, // 28
};
DBL f_hex_x(FPUContext *ctx, DBL *ptr, unsigned int) // 27
{
DBL x1,y1,x2,y2, th;
x1=fabs(fmod(fabs(PARAM_X), sqrt(3.0))-sqrt(3.0)/2);
y1=fabs(fmod(fabs(PARAM_Y), 3)-1.5);
x2=sqrt(3.0)/2-x1;
y2=1.5-y1;
if ((x1*x1+y1*y1)>(x2*x2+y2*y2))
{
x1=x2;
y1=y2;
}
if ((x1==0)&&(y1==0))
PARAM_X=0.000001;
th=atan2(y1,x1);
if (th<M_PI/6)
return(x1);
else
{
x1=cos(M_PI/3)*x1+sin(M_PI/3)*y1;
return(x1);
}
}
*/
#declare S3 = sqrt(3.0);
#declare S32 = sqrt(3.0)/2;
#declare x1 = function (x) {abs(mod(abs(x), S3)-S32)}
#declare y1 = function (y) {abs(mod(abs(y), 3)-1.5)}
#declare x2 = function (x) {S32-x1(x)}
#declare y2 = function (y) {1.5-y1(y)}
#declare X0 = 0.000001;
#declare X1 = function (x, y) {select
((x1(x)*x1(x)+y1(y)*y1(y))-(x2(x)*x2(x)+y2(y)*y2(y)), x2(x), x1(x), x1(x))}
#declare Y1 = function (x, y) {select
((x1(x)*x1(x)+y1(y)*y1(y))-(x2(x)*x2(x)+y2(y)*y2(y)), y2(y), y1(y), y1(y))}
#declare Th = function (x, y) {select (X1(x1(x), y1(y))*Y1(x1(x), y1(y)),
atan2(Y1(x1(x), y1(y)), X0), atan2(Y1(x1(x), y1(y)), X1(x1(x), y1(y))),
atan2(Y1(x1(x), y1(y)), X0))}
#declare Hexagonal = function (x, y) {select(Th(X1(x1(x), y1(y)), Y1(x1(x),
y1(y)))-(pi/6), X1(x1(x), y1(y)), cos(pi/3)*Y1(x1(x), y1(y))+sin(pi/3)*Y1(x1(x),
y1(y)))}
#declare Hex = pigment {
function {Hexagonal (x, y)}
color_map {
[0.00 rgb 0]
[1.00 rgb 1]
}
scale 10
}
box {<1,1,0.0001>*-50, <1,1,0.0001>*50 pigment {Hex} }
/*
DBL f_hex_y(FPUContext *ctx, DBL *ptr, unsigned int) // 28
{
DBL x1,y1,x2,y2, th;
x1=fabs(fmod(fabs(PARAM_X), sqrt(3.0))-sqrt(3.0)/2);
y1=fabs(fmod(fabs(PARAM_Y), 3)-1.5);
x2=sqrt(3.0)/2-x1;
y2=1.5-y1;
if ((x1*x1+y1*y1)>(x2*x2+y2*y2))
{
x1=x2;
y1=y2;
}
if ((x1==0)&&(y1==0))
PARAM_X=0.000001;
th=atan2(y1,x1);
if (th<M_PI/6)
return(y1);
else
{
y1=-sin(M_PI/3)*x1+cos(M_PI/3)*y1;
return(fabs(y1));
}
}
*/
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