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"Thorsten Froehlich" <nomail@nomail> wrote:
> I would argue that the layered texture feature is defective by design. It is
> pretty much the only case where two blocks of the same kind without any wrapper
> have a special meaning.
I would agree.
Also, Sven, whenever you see something expected, another thing found instead,
then what you need to do is think about why POV-Ray is looking for, in this case
")". This is a very valuable general debugging skill that will serve you well
in the future.
I think _one_ simple fix could be for Sven to wrap the layered texture in a
material {} definition, and then call the macro before trying to invoke the
texture{} ---> material{}.
Then he can do something like
MyBrownSimpleQuoVadis(x) // "returns" a #declared CurrentMaterial
object {
PostsSideRailing
(0.725,0.30,0.60,4.50,0.65,1.5,0.02,-90.0,6.675,CurrentMaterial)
translate < -20.9, 0.0, 0.0 > }
I'm sure there are many more solution permutations.
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