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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> Try applying the code to the distant z-plane first, to see its random
> appearance.
Oops, I forgot to include the first code!
//------------------
#version 3.71;
global_settings {assumed_gamma 1.0}
camera {
perspective
location <0, 0, -7>
look_at <.55, 0.3, 0>
right x*image_width/image_height
angle 46
}
light_source {
0*x
color rgb .9
translate <20, 50, -10>
}
// background
plane{z,60
no_shadow
pigment{bozo
scale 3*<4,1,1>
color_map{
[.2 rgb .6]
[.3 rgb .8]
[.35 rgb 1]
[.40 rgb 1]
[.58 rgb <.5,.7,1>]
}
scale .5
warp{turbulence .3 omega .7}
scale 1/.5
}
}
//plane{z,0
// OR...
union{
difference{
box{0,<9.52,9.66,10.48>}
box{<-.1,-.1,-.16>,<3.84,7.94,6.64> translate 2*z} }
box{0,<5,4.98,6> translate <2.9,0,-5.7>}
texture{
pigment{brick
pigment{ // the MORTAR
bumps scale .3 color_map{[0 rgb 0][1 rgb 1]}}
pigment{cells // the BRICKS
color_map{
blend_mode 2
blend_gamma 2.2
[0 rgb .1*<1,.28,.24>]
[1 rgb .85*<1,.28,.24>]
}
warp{repeat y offset <400.5,0,400.5>}
translate .5*z
scale <8,3,8> // needs to be the same as brick_size
}
brick_size <8,3,8> // the default brick-size is <8,3,4.5>
mortar .5 // can take only a single float value,
// not a 3-value vector. (.5 is the default.)
}
scale .12 // FINAL scale
translate -196.9*y
translate -.0001*y
finish{ambient .1 diffuse .9}
}
translate -5
rotate -50*y
rotate 15*x
translate 20*z
}
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