William F Pokorny <ano### [at] anonymousorg> wrote:
> and doing this in your scene tells me the problem (two value issue) is
> with the NR_wood_grain pigment though nothing pops out at me...
Well, I finally had some time to sit down and play with this for a while.
The problem seems to actually be in some of the patterns POV-Ray uses.
I'm not sure why that is.
Check this out and see if this is a "bug" (I honestly can't see how it could be
at this stage) or just some weird thing I'd doing, though I can't see what that
is either.
I get the same results in Version 3.7.0.msvc10.win64 and
Version 3.7.1-beta.98+msvc14.win64
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