POV-Ray : Newsgroups : povray.advanced-users : Realistic scattering : Re: Realistic scattering Server Time
26 Apr 2024 15:07:10 EDT (-0400)
  Re: Realistic scattering  
From: Bald Eagle
Date: 6 Apr 2018 13:55:05
Message: <web.5ac7b3f7798d4069c437ac910@news.povray.org>
"IGM" <iar### [at] gmailcom> wrote:

> Is it possible also with simple objects like boxes? If not, why?

Of course.
I was even thinking just use a simple thin box with a low transmit value.


> Are photons needed for this effect?

Nope.


> May "fresnel" keyword help?

As Alain astutely pointed out in a recent post - you need an interior{} block
with an ior value.  I think that would look cool as a translucent marble with
subsurface scattering  (nod)  :)


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