"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > You've also solved the need for
> > 'recessed' building sections on top of the 'main' buildings.
>
> Do you mean the 'compound' buildings with the decreasing sizes? Those are
> basically a specialised building type that just creates two or three
> sub-buildings with different versions of the base polygon. Since the building
> construction already offsets polygons extensively, it wasn't a lot of work to
> add this.
>
> ...there are indeed many ways to skin a cat!
>
This as far as I got with my original code (and I made only a single small
render, unfortunately.) The upper building sections are not 'correct' though.
Then I changed the code, to try a different approach to those upper sections.
*Then* I decided to go in a different direction entirely-- making the building
faces as height_fields (which will require a re-work of my original
city-building code.)
Ah, the fun of it!
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