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"Dave Blandston" <nomail@nomail> wrote:
> What I'm searching for is a function (fractal in nature) that accepts an (x, y)
> location as input and returns a color index value. After researching further it
> appears this is a topic of extensive scientific research and effort. It only
> _sounds_ simple!
Indeed - I looked up "digital camouflage" and "camouflage algorithm" and got a
lot of hits on Guy Cramer and HyperStealth.
My thought was to use crackle on top of crackle, although maybe what you might
try is using crackle as a base pigment to scan with eval_pigment(), and then
overlay a randomized / turbulent cells or other blocky pattern "on top" of that.
I didn't have time to code anything up, but I'd say it's something that would
need to be iterative, rather than a straight-through one-time function evaluated
based on <x, y>
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