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Wow, that is looking really cool. Your method looks more 'organic'/natural than
my attempts so far, regarding street layout, non-square buildings etc.
Currently, I'm wrapped up in the minutia of making more building height_field
faces, for more variety in the city-- which gives me time to figure out the best
way to tackle these other (more important) considerations, and how to code it
all ;-) My SDL scene is likewise getting quite complex. Your non-SDL approach
appears to be very sophisticated! Kudos. I'm looking forward to seeing how it
progresses.
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