|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
> Given:
> radiosity{brightness 1.0}
> light_source{rgb .7}
> object{... pigment{rgb <.3,.5,.7> finish{diffuse 1.0}}
>
> Does the 'automatic balancing' keep the object surface color at <.3,.5,.7>
> (depending of course on the angle-of-incidence of the light source hitting it)?
> ...
Let me re-word that, so it hopefully makes better sense...
Given:
radiosity{brightness 1.0}
light_source{rgb .7}
object{... pigment{rgb <.3,.5,.7> finish{diffuse 1.0}}
Does the 'automatic balancing' keep the object surface's DIFFUSE color from
exceeding .7*<.3,.5,.7> (as if NO radiosity is used)--depending of course on the
angle-of-incidence of the light source hitting the object? Or does my diffuse
setting need to be manually reduced, to keep the color from washing out to, say,
.7*<.3 + 1.0,.5 + 1.0,.7 + 1.0> or maybe (1.0 + .7)*<.3,.5,.7>
....DUE TO THE ADDITION OF RADIOSITY LIGHT. Or am I still clueless about what
'automatic balancing' means? :-O
Post a reply to this message
|
|