William F Pokorny <ano### [at] anonymousorg> wrote:
>
> Thank you for posting your code I can review and with which I can
> experiment.
>
> I'd played some with Gilles' cloud scene some years back and used a
> variation of his df3 technique to create a Halloween ghost using only
> emissive media. I'm somewhat familiar with the method.
>
> And speaking of emissive media, I see there is:
>
> emission C_Emission
>
> in your media {} code that I don't recall seeing in the original cloud
> generator method. C_Emission being set to a sky color but at very low
> intensity. Is this something you added?
>
> I've yet to look in detail at media using scattering, absorption and
> emission. The radiosity block has media off so suppose the emissive
> component affecting only the cloud resultant color's in some fashion.
> I'll try to get in a couple renders with and without the emission color
> later today to see what differences pop out.
>
> There is too fog{} I see.
>
> Bill P.
"emission C_Emission" is only used in "makecloud2_demo_sunset.pov" and
"makecloud2_demo_sunset2.pov". The latter was used as a starting point for my
scene.
It didn't catch my eyes.
I remember your image - very impressive.
I've to make something in that direction too...
Norbert
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