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Thank you Thomas for your kind comment.
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 11-3-2018 11:01, BayashiPascal wrote:
> > Hi everybody,
> > I was working on noise generation at the beginning of the week, and to test my
> > code (in C) I did some terrains, rocks and clouds random generation, rendered
> > with POV-Ray of course. I haven't spent too much time on the POV side, as my
> > goal was only to validate my code in C. But it looks good enough to me to show
> > it here. If anyone is interested in, she/he may use what I did as a starting
> > point for something I guess/hope much better. I would be glad to help when
> > needed.
> > All the code is available on GitHub:
> > https://github.com/BayashiPascal/FracNoise
> > and for those who don't want to dive into the code there are two simplistic web
> > pages to generate yourself the same kind of rocks and clouds as those given in
> > example:
> > http://www.bayashiinjapan.net/CloudFactory/
> > http://www.bayashiinjapan.net/RockFactory/
> > Hoping it may be useful to someone.
> > Bye,
> > Pascal
> >
>
>
> Interesting. I am always interested in landscape/rock/cloud generating
> facilities. This reminds me a bit of programs like Wilbur or Terrabrush.
> I have never coded in C, so that is unavailable for me. However, your
> cloud and rock factories may be very useful for POV-Ray artists. I am
> busy with other things presently, but I shall most certainly return to
> them quite soon. Good work indeed.
>
> --
> Thomas
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