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"Kenneth" <kdw### [at] gmailcom> wrote:
Sorry, I just noticed a dumb typo I made in the following discussion, namely...
jpeg "building windows 1 holdout.jpg"
vs.
jpeg "building windows 26 HO.jpg"
Consider them to be one and the same-- the reflection hold-out matte. (I was
cutting and pasting code from different parts of a scene, and didn't notice this
blunder. I hope it didn't TOTALLY confuse what I was trying to say!)
> ........
> object{FINAL_BUILDING_FACE
> texture{
> image_pattern{
> jpeg "building windows 1 holdout.jpg" // the *actual* high-contrast
> // hold-out matte for the window reflections, not PIG_1C. And no 'once'
> // keyword, BTW.
> }
> scale <432,724,1>/724 // pixel dimensions of hold-out matte (actually
> // of all 3 images)
> texture_map{ // two identical pigments, but one having REFLECTION.
> [0.45 pigment{PIG_1A} finish{...}]
> [0.55 pigment{PIG_1A}finish{...reflection {REFLECT_AMT}}
> }
> }
> }
>
> As far as I've been able to work out, there is no way to substitute PIG_1C or
> something else for...
> jpeg "building windows 26 HO.jpg"
>
> ......in order to save on *memory*.
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