POV-Ray : Newsgroups : povray.binaries.images : city buildings as height_fields-- WIP 1 : Re: city buildings as height_fields-- WIP 1 Server Time
2 May 2024 02:52:41 EDT (-0400)
  Re: city buildings as height_fields-- WIP 1  
From: Kenneth
Date: 4 Mar 2018 10:25:00
Message: <web.5a9c0f47e5be66e2a47873e10@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

Sorry, I just noticed a dumb typo I made in the following discussion, namely...
jpeg "building windows 1 holdout.jpg"
vs.
jpeg "building windows 26 HO.jpg"

Consider them to be one and the same-- the reflection hold-out matte. (I was
cutting and pasting code from different parts of a scene, and didn't notice this
blunder. I hope it didn't TOTALLY confuse what I was trying to say!)

> ........
> object{FINAL_BUILDING_FACE
> texture{
>     image_pattern{
>     jpeg "building windows 1 holdout.jpg" //  the *actual* high-contrast
>     // hold-out  matte for the window reflections, not PIG_1C. And no 'once'
>     // keyword, BTW.
>                  }
>      scale <432,724,1>/724 // pixel dimensions of hold-out matte (actually
>      // of all 3 images)
>      texture_map{ // two identical pigments, but one having REFLECTION.
>                [0.45 pigment{PIG_1A} finish{...}]
>                [0.55 pigment{PIG_1A}finish{...reflection {REFLECT_AMT}}
>                 }
>        }
>      }
>
> As far as I've been able to work out, there is no way to substitute PIG_1C or
> something else for...
>                    jpeg "building windows 26 HO.jpg"
>
> ......in order to save on *memory*.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.