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Mike Horvath <mik### [at] gmailcom> wrote:
>
> I'm not really sure, but the effect might be the same as using a normal
> map and averaging the two normals. Or not.
>
Yeah, I just re-checked the documentation; you're right, there *can* be more
than one normal statement. (I obviously haven't taken a look there in awhile,
ha.) I probably never thought about it because of the 'caveat' that's mentioned,
about unpredictable behavior.
This is one of those situations that kind of bugs me: a texture can have more
than one of a *certain* kind of entry-- like normals-- but not another kind of
entry (like pigments). I know there are behind-the-scenes technical reasons for
this disparity-- but from a user standpoint, it does seem arbitrary. It's hard
to keep these 'special rules' (my phrase) in my head at all times :-/
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