POV-Ray : Newsgroups : povray.binaries.images : Blurred reflection comparison : Re: Blurred reflection comparison Server Time
4 May 2024 13:26:56 EDT (-0400)
  Re: Blurred reflection comparison  
From: Kenneth
Date: 16 Feb 2018 23:10:00
Message: <web.5a87aa411a4227fa47873e10@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

>
> // this method is faster, but requires a focal blur and/or extra
> antialiasing
> #declare BlurAmount = 0.1;
> #macro BlurredReflectionRegularNormals(InPigment, InFinish, InNormal)
> // texture
> // {
>   pigment { InPigment }
>   finish { InFinish }
>   normal { InNormal }
>   normal {bumps BlurAmount scale 0.001}
> // }

I didn't know that multiple normal statements would actually 'combine'; I
thought the 2nd would completely override the 1st or cause an error (like trying
to use multiple pigment or finish blocks.) Interesting if true! I need to check
this out.


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