Mike Horvath <mik### [at] gmailcom> wrote:
>
> // this method is faster, but requires a focal blur and/or extra
> antialiasing
> #declare BlurAmount = 0.1;
> #macro BlurredReflectionRegularNormals(InPigment, InFinish, InNormal)
> // texture
> // {
> pigment { InPigment }
> finish { InFinish }
> normal { InNormal }
> normal {bumps BlurAmount scale 0.001}
> // }
I didn't know that multiple normal statements would actually 'combine'; I
thought the 2nd would completely override the 1st or cause an error (like trying
to use multiple pigment or finish blocks.) Interesting if true! I need to check
this out.
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