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"HENON fabien" <fab### [at] caramail com> wrote:
> "HENON fabien" <fab### [at] caramail com> wrote:
> > "Bald Eagle" <cre### [at] netscape net> wrote:
> > > "Kenneth" <kdw### [at] gmail com> wrote:
> > >
> > > > I like this; the 'embossed' shapes on the cup look to be actual geometry, not
> > > > just some fancy normals(?).
> > >
> > > It does appear that way, doesn't it? I was wondering how he achieved such a
> > > beautiful effect, and you prompted me to unzip the source files he provided and
> > > look.
> > > It's just a bump map.
> > > Alain pointed out the gold stripe, but that I suppose could be due to almost
> > > anything, depending upon how the cup is "built".
> > >
> > > > I wonder how this would look with POV-Ray's newer subsurface scattering effect
> > > > added?
> > >
> > > Yes, that would be something to see, wouldn't it?
> > > Perhaps add a thin layer of clear glaze with some crazing as well - perhaps do
> > > an old/new comparison...
> > >
> > > Really beautiful work. This and the watch are my favorites. Maybe I'll get the
> > > time to peek at the source of that as well. :)
> >
> > Hi,
> > Thanks for your comments.
> > Yes it's just a bump map.
> > If you remove the area_light from the scene, it gets ugply : the bump effect
> > disappears
> > Povray 3.7 does not render POV 3.0 well.
> >
> > I rendered the scene again but with povwin 3.0 (as orginially) and this time
> > the gold line is now gone, and the bumps are reversed
> With the render, that's better..
I just wonder why the golden line appear once at the top in povray 3.0 (as it
should) and twice on povray 3.7.
To me it's a bug. I included the code in the middle.
Has the texture gradient handling changed ?
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