POV-Ray : Newsgroups : povray.general : parse vs. render stages, and best use of memory : Re: parse vs. render stages, and best use of memory Server Time
4 May 2024 01:14:40 EDT (-0400)
  Re: parse vs. render stages, and best use of memory  
From: Kenneth
Date: 28 Jan 2018 14:30:00
Message: <web.5a6e2432a3012ab7a47873e10@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 26.01.2018 um 22:22 schrieb Kenneth:
> >
> > #declare C = 1;
> > #while(C <= 100000)
> > object{B texture TEX translate 1.1*C*x}
> > #declare C = C + 1;
> > #end
>
> (If I'm not mistaken you need curly braces around `TEX` when using it.)

I wasn't sure about that myself; you're right, it does need them.


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